Oh. I guess I got confused about which effects activated Sheer Force. So there wouldn't be concern that beating a Dark specialist would revolve around resisting a Fire attack. Potentially, though, this could lead to the opposite problem: Dimitri being too easy. Compared to most first gym aces, the 320-BST Emblit isn't much to write home about. Without a freakishly strong boosted Incinerate, it loses a lot of its potential strength, and there's still the chance Incinerate gets moved to somewhere past Level 12 on its Gen 6 levelset, which would make it even more underwhelming. Yes, there's one glaring exception in Cheren's Lillupup, with its 275 BST. However, it's still harder to take down than an Emblit that isn't in danger of one-shotting anything it outspeeds. Lillipup has one weakness, and early Unova was designed to make that weakness hard to exploit; the only way to get a Fighting move that early was to catch a Riolu and overlevel it to 15. Emblit, on the other hand, has four weaknesses, and there are at least three viable Water types that show up in the wild by then (Telaqua, Siron, Kelpp), two of which can deal SE damage to Emblit without fear of getting hit SE back. It's important because his gym was intended to be one where none of the starters would have an inherent advantage, but a part Fire ace would not accomplish that. Kitsu, you said that the triplets should show newcomers that it's a bad idea to face boss trainers as soon as you get to their location. But if Dimitri's roster is one mon that can't viably use his signature move and another with an easily exploited weakness and that, unlike I originally believed, isn't a threat to massacre anything it outspeeds, players might actually be able to beat him as soon as they get to Tarroco. It's the wrong kind of precedent.