COORDINATORS Appeal Round Mechanics: Based on Pokemon's Happiness "It's amazingly friendly toward you! It must be so happy spending every day with you!" (+10) 255 "You must really like your and always keep it by your side!" (+5) 200-254 "Well, I think you and will be an even greater combo someday!" (+4) 150-199 "It's a little bit friendly to you… Something like that." (+3) 100-149 "Hmm…I think you have a lot of time ahead of you to get to know one another better." (+1) 50-99 "Don't tell me! Are you just letting it get knocked out in Pokémon battles?!" (-1) 1-49 "What's this? Are you a disciplinarian? Or do you plan to use the move Frustration?" (-10) 0 Talent Round: Works like Emerald's Battle Arena 3 turns for each battle. Mind: Mind judges Pokémon on their offensive style. One point is awarded if an attack that deals damage is chosen for use (except Counter, Mirror Coat, and Bide, which do not award points, and Fake Out, which deducts one point), and one point is deducted if Protect, Detect, or Endure was chosen. All other moves do not award points. The Pokémon with the higher number of points wins the two points in the overall judgment. Skill: Skill judges Pokémon on accuracy. One point is awarded if an attack lands successfully, while two points are deducted if it does not, unless it was caused by Protect, Detect, Endure, or Fake Out, in which no points are deducted. The Pokémon with the higher number of points wins the two points in the overall judgment. Body: Body judges the amount of HP remaining at the end of the third round compared to their amount at the start of the first. The Pokémon with the better ratio wins the two points in the overall judgment. You will face all other contestants once. Once you finish the talent round your points from the Appeal Round and Talent Round added together. Pokemon with the highest score wins the ribbon.